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About the Designer

I've spent 25 years in the theme park and experiential entertainment industry — from master planning and attraction design to on-site installation and operations. I've contributed to projects at Universal, TAIT, Falcon's Treehouse, major Korean developers, and independent IP holders across Asia and the US.

 

 

Today, I'm building AI-based tools that solve the industry's most persistent problem: the gap between creative vision and operational reality. When beautiful concepts fail in engineering review — months and millions of dollars later — it's not a creativity problem. It's a system problem.

3 US ride system patents granted. 25+ years experience. Currently developing an AI-integrated attraction development pipeline for theme parks, LBE, and immersive entertainment.

Patents: 

Patent #11565644 — Jacket/Vest Passenger Restraint Systems and Methods Patent #10293265 — Systems and Methods for a Sphere Ride Patent #12311865 — System and Method for Inflatable Restraint for a Ride Vehicle

 

3 US patents granted. These are not concept sketches — they are legally recognized, buildable innovations in ride safety and experience systems.

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What I Do

What I Bring to the Table

AI Development Pipeline 아이콘: 🔄

 

An AI-assisted development system that aligns Creative, Engineering, Operations, and Capacity from day one — not after months of sequential review. → Faster feasibility. Fewer redesigns. Investor-ready from the start.

Attraction Concept & Review 아이콘: 🎢

 

Full concept development and Phase 1 review for new attractions — from ride system logic and capacity studies to experience framework and safety constraints. → 25 years of operational knowledge, built into every recommendation.

Strategic Advisory 아이콘: 🧭

 

Advisory services for theme park developers and investors entering the experiential entertainment space — particularly in US-Korea cross-market projects. → Bridging creative vision, technical feasibility, and investor communication.

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